The Square

The Square 2017

6.76

A prestigious Stockholm museum's chief art curator finds himself in times of both professional and personal crisis as he attempts to set up a controversial new exhibit.

2017

How to Hook Up Your Home Theater

How to Hook Up Your Home Theater 2007

7.20

Following in the great tradition of his classic "How To" animated shorts of the 1940's, Goofy makes his return to the big screen in "How to Hook Up Your Home Theater". When Goofy is desperate to watch the Big Game, he heads to his local electronics store to tackle every consumer's nightmare - selecting the perfect home theater system and worse, trying to hook it all up.

2007

Rivers and Tides

Rivers and Tides 2001

7.20

Portrait of Andy Goldsworthy, an artist whose specialty is ephemeral sculptures made from elements of nature.

2001

Cremaster 3

Cremaster 3 2002

6.50

CREMASTER 3 (2002) is set in New York City and narrates the construction of the Chrysler Building, which is in itself a character - host to inner, antagonistic forces at play for access to the process of (spiritual) transcendence. These factions find form in the struggle between Hiram Abiff or the Architect ...

2002

Serious Games 4 – A Sun With No Shadow

Serious Games 4 – A Sun With No Shadow 2010

1

An exploration of how the U.S. military employs video game technology to train troops for war. In A Sun With No Shadow, Farocki calls attention to the subtle differences between the simulations for combat training and PTSD. With the former, the sun can be programmed to cast shadows in the virtual combat zones, while the latter, less expensive technology does not offer this feature.

2010

Disappear Here

Disappear Here 2004

1

2 Small Channel Video Installation, featuring a monologue excerpted from an untitled novel by Alissa Bennett

2004

Serious Games 3 – Immersion

Serious Games 3 – Immersion 2010

1

An exploration of how the U.S. military employs video game technology to train troops for war. In Immersion, Farocki presents footage of a role-playing exercise in which military psychologists demonstrate how to use the PTSD program on their colleagues, who describe traumatic wartime experiences. On a second channel, their descriptions play out as virtual renderings.

2010

Serious Games 2 – Three Dead

Serious Games 2 – Three Dead 2010

1

An exploration of how the U.S. military employs video game technology to train troops for war. Three Dead depicts a military exercise within a mock Iraqi town built on the outskirts of Twentynine Palms, California, blurring the line between computer simulation and reality.

2010

The Flood

The Flood 2021

1

The decision to move to Holland doesn't sound like a wise idea. Why move to a country that could be flooded at any moment? For the last 25 years, the political climate has shifted. The public debate on migration has become harsher, more heated, and polarized. What would have been considered right-wing xenophobia back then, is now considered mainstream. Populists simplify complex realities into good and evil, victims and perpetrators: ‘us’ versus ‘them’. Their rhetoric often consists of dehumanizing words and metaphors. One of these is ‘water’. In reality, water is not an immediate threat to the average Dutch person; but it is a huge threat to the thousands trying to reach the Netherlands. People trying to survive the Mediterranean Sea in rubber boats. Trying to survive winter on the Aegean coast in primitive tents. To them, water really is deadly.

2021

The Enclave

The Enclave 2013

1

Commissioned for the Irish representation at the 55th Venice Biennale in 2013, The Enclave is an immersive, six-screen video art installation by Irish contemporary artist Richard Mosse. Partly inspired by Joseph Conrad’s modernist literary masterpiece Heart of Darkness, the visceral and moving work was filmed in the Democratic Republic of Congo using 16mm colour infra-red film, which captures otherwise invisible parts of the spectrum. The resulting imagery in Mosse’s work is hallucinatory and dream-like with the usual greens of jungle and forest replaced by shimmering violet. The Enclave depicts a complicated, strife-ridden place in a way that reflects its complexity, using a strategy of beauty and transfixion to combat the wider invisibility of a conflict that has claimed so many.

2013

Serious Games 1 –

Serious Games 1 – "Watson Is Down" 2010

1

An exploration of how the U.S. military employs video game technology to train troops for war. Filmed at the United States Marine Corps Air Ground Combat Center, Watson is Down pairs footage of soldiers at computers engaging in combat-simulation training with scenes from the video games.

2010

Untitled (Generali Foundation Vienna)

Untitled (Generali Foundation Vienna) 2015

1

Philipp Fleischmann develops special cameras designed to formulate specific relations between the material of the footage (16 or 35 mm film) and the object of the recording. For instance, in his 2013 project “Main Hall,” he deconstructs the main exhibition hall of the Viennese Secession, filming the exhibition architecture with 19 individual cameras and thus creating images that show the view of the exhibition space onto itself. Fleischmann’s recent work, “Untitled (Generali Foundation Vienna)" identifies the film camera as a spacial object-form by itself. Correlating with the history of artistic interventions on site, the object is placed in the former exhibition space of the Generali Foundation at Wiedner Hauptstrasse 15, Vienna, and provided with a cinematographic view.

2015

Catatonik

Catatonik 2022

1

Catatonik is a multi sensory installation project which becomes part of my final study for the course design for social change. It is an attempt at trying to build spatial and sensorial elements which lets the body feel the microcosms of experiencing part of a coal mine and in turn an ingrained empathy as the effect of the experience. A consciously designed installation set to present the physicality of a place purely through an ethnographic reconstruction of sound and image in a different fabric of reality informed through research. The installation was entirely made in the campus of DJAD both the recording of the audio, video and its related textures.

2022

Precarity

Precarity 2017

1

A three-channel video installation, working with the themes of risk, hybridity and the unfathomable to explore the city of New Orleans through the remarkable life and times of Charles “Buddy” Bolden, the first person known to have explored the sonic tonalities of the music we now call jazz.

2017

The Hammer in the Head

The Hammer in the Head 2017

1

By becoming aware of an idea that is new to us, we talk about it all the time. And beyond that, all the subjects that we approach, we approach them through this new prism. We are going as far as proselytism - essentially to convince ourselves. We repeat the same words, slightly reformulated, until we are convinced. It is a way of swallowing our conditioning to this idea, while hinting that we are already sure. In politics or in love. We repeat ourselves. We repeat ourselves. We repeat ourselves.

2017

Flys and Angels

Flys and Angels 2009

1

Ilya Kabakov is considered one of the most important contemporary artists worldwide. Born and raised in the Ukraine in the period between Stalin and Gorbatschow he left the country in the 80s. In his Installations and his numerous paintings Kabakov creates a world of its own, which leaves the heaviness of socialist and post-socialist life far behind. The film links Ilya Kabakovs artistic spaces with insights into Russian everyday life, which itself sometimes appears like an installation by the artist.

2009

Sandra of the Tuliphouse or How to Live in a Free State

Sandra of the Tuliphouse or How to Live in a Free State 2001

1

Past and present life in the anarchistic "free city" of Christiania, in Copenhagen, Denmark. In Sandra of the Tuliphouse or How to Live in Free State, Christiania is approached at face-value, as a self-described laboratory of freedom, an environment that provides an almost unparalleled opportunity to unravel a very particular history of markedly contrasting power relations and vivid social forces. Borrowing from the usually dispirit practices of cultural geography and fictional narrative the project is constructed as a visual, spatial, and aural investigation of the site. The situation at Christiania in 2001 is compared with its distant past as a military base, its more recent utopian regeneration, and its possible future.

2001

Desvelar

Desvelar 2004

1

Brazilian short film, directed by Julia Murat.

2004

Long Film for Ambient Light

Long Film for Ambient Light 1975

1

This experimental "film" consists of an empty room with a bare lightbulb, and windows covered with a translucent material, for a duration of 24 hours. It is not necessary for visitors to stay for the entire duration - they can come and go as they please. Created by Anthony McCall, it is based on the architectural framing of time and light. It came at the end of a series of works in which McCall was stripping back cinema to its absolute minimum - light, time, and human experience/perception.

1975

Pixel Forest

Pixel Forest 2016

1

Each pixel is separated like an exploded screen, set in a chaotic way into the space. The video has a whole movement in the room, as one three dimensional image. The experience resembles the brain, working with electromagnetic waves and low voltage information.

2016